The Supreme Court of India is in the midst of one of the most consequential tax litigations in recent history. This case could redefine the legal and fiscal future of India’s online gaming industry. At the center of the dispute lies a fundamental question: Should games of skill, when played for money, be treated as gambling and taxed at 28% under the Goods and Services Tax (GST) regime?
Let’s have a look at what happened so far.
The dispute traces back to 2022, when the Directorate General of GST Intelligence (DGGI) issued a Rs. 21,000 crore GST demand against Gameskraft Technology Pvt. Ltd., alleging tax evasion. The notice was grounded in Rule 31A of the Central Goods and Services Tax (CGST) Rules, which the government claimed allowed it to classify online gaming as betting or gambling, taxable at 28% on the total bet value.
In May 2023, the Karnataka High Court quashed the GST notice, holding that games of skill like rummy do not constitute gambling and cannot be taxed as such. The Court differentiated between games of skill and games of chance, highlighting the role of player expertise.
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The Union government appealed this decision, and in September 2023, the Supreme Court stayed the Karnataka High Court’s ruling, allowing GST proceedings to continue and setting the stage for a consolidated legal review.
Consolidation and Interim Relief
Recognizing the widespread implications, the Supreme Court consolidated 27 writ petitions from 11 High Courts in April 2024. By January 2025, a bench led by Justice J.B. Pardiwala issued a stay on all show-cause notices (SCNs) against gaming platforms, providing temporary relief to companies such as Dream11, Games24x7, and Head Digital Works.
Government’s Position: “Stakes Define Gambling”
The Union government has presented a firm and structured argument, led by Additional Solicitor General N. Venkataraman, particularly during the May 6-7, 2025, hearings.
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He introduced the “Seven Sutras of Gambling”, asserting that:
He cited Supreme Court precedents, including Satyanarayana, RMDC, and Lakshmanan, and used vivid analogies such as “a game of dice leads to a game of vice”. His contention: Financial stakes obliterate the legal distinction between skill and chance.
The government further claimed that the 2023 GST amendment, which explicitly defined “online money gaming” as a taxable actionable claim, merely clarified existing law, justifying retrospective application from July 2017.
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Senior advocates including Harish Salve, Mukul Rohatgi, and others appearing for Gameskraft, the E-Gaming Federation (EGF), and the All India Gaming Federation (AIGF) have raised significant legal, constitutional, and commercial objections.
Analyzing the Law Behind the Tax – Click Here
Analyzing the Law Behind the Tax – Click Here
Petitioners have invoked Article 14 (equality before law) and Article 19(1)(g) (freedom to practice any profession), arguing that:
Justice JB Pardiwala’s pointed comment, “The fate of this litigation depends on our skill — we can’t take any chance,” captured the nuanced complexity of the case.
The bench has questioned key aspects, including:
Petitioners clarified that refunds are not transfers of actionable claims, but merely discharges of player balances.
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The online gaming industry:
Industry leaders warn that applying 28% GST on full bet amounts (instead of platform commission) and treating all monetized gaming as gambling could:
Case Name: Directorate General of Goods And Services Tax Intelligence (HQS) Vs. Gameskraft Technologies Private Limited
DIARY NUMBER: 30797/2023
SLP(C) No. 019366 – 019369 / 2023
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